LORDNINE Homunculus Cultivation Calculator
See which homunculi can appear and at what probability based on your crystal points or culture cell combination. Pick a target homunculus to auto-fill culture cells for its stage-maximum odds.
Expressible homunculi
Cultivation stage 2 · Points 137–160
- 23.80% Forest Fairy (Stage 2)
- 23.80% Little Hunter (Stage 2)
- 23.80% Little Rogue (Stage 2)
- 23.80% Little Wolf (Stage 2)
- 2.20% Baby Cat (Stage 3)
- 1.70% Baby Rabbit (Stage 3)
- 0.80% Diligent Farmer (Stage 3)
- 0.20% Merry Clown (Stage 3)
Cultivation simulation
Roll weapon, outfit, and back genes from the odds above. Cultivation is generation 1; synthesis is not included.
Mutation accelerators
You can select one mutation accelerator. It adds to weapon, outfit, and back slot mutation odds. (X-1 +5% / X-2 +10% / X-3 +20%.)
Slot mutation odds: base 10% → effective 10% (base rate is an estimate)
FAQ
Based on the official homunculus guide .
The cultivation stage number matches the primary pool (genealogy stage N). Next-stage homunculi appear at low rates in the same roll.
Current-stage count plus next-stage count. When stages have different sizes, the number of probability slots changes too (e.g. 4+5=9).
Checked in-game on the cultivation screen—point totals and cell combinations one by one. Values may change after patches.
Cultivation requires at least 10 crystal points in-game. Ranges below that are excluded from this calculator.
Pick any homunculus from the full list. The tool finds its highest odds bracket and sets culture cells if a valid combination within 10 slots exists.
It rolls a homunculus from current expressible odds, then independently checks weapon, outfit, and back slots for mutation. Cultivation is fixed at generation 1. Base mutation odds (~10%, estimated) plus one accelerator bonus apply to each slot.