Jobs
Jobs and skill effects determined by ability combinations. Some effects show in-game summaries only; see the in-game job catalog for exact tier values.
Adventurer
- ★
On basic attack, increases Attack for a period of time.
- 100
Attack speed +6%
- 200
Defense +45
- 300
Move speed +6%
- 400
Attack +55
- 500
Move speed +4%
- 600
On basic attack hit, increases your Defense for 15s.
- 700
Attack speed +3%
- 800
Deals physical damage (100%) and +1% chance to Stun for 10s.
Trainee
- ★
On attack, increases Melee Attack and Attack Speed for a period of time.
- 100
Max HP +400
- 200
Defense +45
- 300
Melee attack +60
- 400
Attack speed +6%
- 500
Move speed +4% Attack +50
- 600
On attack hit, increases your Defense and Attack Speed for 15s.
- 700
Melee attack +30
- 800
For 30s, increases your Accuracy, Critical Rate, and Critical Damage.
Spellcaster
- ★
On attack, increases Magic Attack and Skill Damage for a period of time.
- 100
Skill damage +6%
- 200
MP Recovery in Combat +21
- 300
Magic attack +60
- 400
Cast speed +6%
- 500
Move speed +4% Attack +50
- 600
On attack hit, increases your Defense and Cast Speed for 15s.
- 700
Magic attack +30
- 800
For 30s, increases your Skill Damage.
Explorer
- ★
On attack, increases Ranged Attack and Accuracy for a period of time.
- 100
Attack speed +6%
- 200
Ranged attack +55
- 300
Evasion +50
- 400
Attack speed +6%
- 500
Move speed +4% Attack +500
- 600
On attack hit, increases your Defense and Move Speed for 15s.
- 700
Ranged attack +30
- 800
For 30s, increases your Accuracy and Attack.
Apprentice Warrior
- ★
On basic attack, 100% chance to deal additional physical damage.
- 100
Attack speed +6%
- 200
Attack +45
- 300
Accuracy +50
- 400
Defense +55
- 500
Melee attack +80 Defense +20
- 600
When hit, recovers HP equal to 2% of Max HP every 2s for 10s.
- 700
Melee attack +30
- 800
Deals physical damage (150%) and inflicts Bleed for 5s. (Bleed DoT: 20%)
Apprentice Wizard
- ★
On attack, 100% chance to increase Magic Attack for a period of time.
- 100
Magic attack +50
- 200
MP Recovery in Combat +21
- 300
Skill damage +6%
- 400
Cooldown reduction +6%
- 500
Magic attack +80 Defense +20
- 600
When hit, recovers HP and MP equal to 1% of Max HP/MP every 2s for 10s.
- 700
Skill damage +5%
- 800
Deals magic damage (150%) and inflicts Burn for 5s. (Burn DoT: 15%)
Apprentice Knight
- ★
When hit, 100% chance to increase Melee Attack and Defense for a period of time.
- 100
Max HP +400
- 200
HP Recovery in Combat +42
- 300
Defense +50
- 400
Resilience +18
- 500
Melee attack +60 Defense +40
- 600
On attack hit, reduces damage you take for 15s.
- 700
Defense +30
- 800
Deals physical damage (150%) and inflicts Bleed for 5s. (Bleed DoT: 20%)
Apprentice Scout
- ★
On basic attack, 100% chance to increase Ranged Attack and Critical Damage for a period of time.
- 100
Attack speed +6%
- 200
Ranged attack +55
- 300
Accuracy +50
- 400
Critical Rate +55
- 500
Ranged attack +60 Critical Rate +40
- 600
When hit, increases your Evasion, Accuracy, and Critical Rate for 15s.
- 700
Critical Rate +30
- 800
Deals physical damage (150%) and inflicts Poison for 5s. (Poison DoT: 15%)
Apprentice Monk
- ★
When hit, increases Magic Attack for a period of time and grants a barrier that absorbs a portion of HP damage for 5s.
- 100
Magic attack +50
- 200
Evasion +45
- 300
Attack speed +6%
- 400
Defense +55
- 500
Attack +50 Potion Recovery Rate +2% Barrier increase rate +3%
- 600
On basic attack hit, 5% chance to deal 100% additional magic damage.
- 700
Magic attack +30
- 800
Deals mixed damage (150%+150%).
Apprentice Ascetic
- ★
On attack, 100% chance to for a period of time Attack, barrier effectiveness increases.
- 100
Attack +40
- 200
Defense +45
- 300
MP Recovery in Combat +22
- 400
Cast speed +6%
- 500
Attack +50 Cooldown reduction +5%
- 600
When hit, increases your Defense for 15s and grants a barrier that absorbs damage equal to 10% of Max HP for 5s.
- 700
Attack +30
- 800
Grants a barrier that absorbs damage equal to 10% of Max HP for 5s.
Warrior
- ★
On basic attack, 100% chance to deal additional physical damage.
- 100
Melee attack +50
- 200
Max HP +450
- 300
Attack speed +6%
- 400
HP Recovery in Combat +46
- 500
Melee attack +100 Defense +25
- 600
When hit, grants a barrier that absorbs damage equal to 20% of Max HP for 5s.
- 700
Melee attack +50 Max HP +500
- 800
Deals physical damage (250%) and inflicts Bleed for 5s. (Bleed DoT: 20%)
Wizard
- ★
On attack, 100% chance to increase Magic Attack and Cast Speed for a period of time and reduce cooldown of skills you use.
- 100
Magic attack +50
- 200
MP Recovery in Combat +21
- 300
Cooldown reduction +6%
- 400
Cast speed +6%
- 500
Magic attack +100 Defense +25
- 600
When hit, increases Defense and Cast Speed for 30s.
- 700
Magic attack +50 Skill damage +10%
- 800
Deals magic damage (250%) and inflicts Burn for 5s. (Burn DoT: 15%)
Knight
- ★
When hit, 100% chance to for a period of time Melee attack, Shield Block Rate, Shield Block Amount increases.
- 100
Defense +40
- 200
Melee attack +55
- 300
HP Recovery in Combat +44
- 400
Resilience +18
- 500
Melee attack +85 Defense +40
- 600
On attack hit, increases your Attack, Shield Block Rate, and Shield Block Amount for 30s.
- 700
Defense +50 Shield Block Rate +5%
- 800
Deals physical damage (250%) and inflicts Bleed for 5s. (Bleed DoT: 20%)
Berserker
- ★
On critical hit, 100% chance to increase Melee Attack, Attack Speed, and damage taken for a period of time.
- 100
Melee attack +50
- 200
Attack speed +6%
- 300
Accuracy +50
- 400
HP Recovery in Combat +46
- 500
Melee attack +80 Critical Rate +45
- 600
On basic attack hit, 10s for your basic attack life steal increases.
- 700
Melee attack +50 Critical Rate +50
- 800
Deals 2 hits of physical damage (250%) and recovers HP equal to 10% of Max HP.
Monk
- ★
On basic attack, 100% chance to increase Magic Attack, Defense, and MP Recovery in Combat for a period of time.
- 100
Magic attack +50
- 200
Defense +45
- 300
MP Recovery in Combat +22
- 400
Evasion +55
- 500
Attack +75 Potion Recovery Rate +2% Barrier increase rate +3%
- 600
When hit, reduces damage you take for 15s and increases all damage you deal.
- 700
Magic attack +50 MP Recovery in Combat +15
- 800
For 15s, reduces damage you take and increases all damage you deal.
Archer
- ★
On basic attack, 100% chance to for a period of time Ranged attack, Attack speed increases.
- 100
Ranged attack +50
- 200
Attack speed +6%
- 300
Accuracy +50
- 400
Critical Rate +55
- 500
Ranged attack +125
- 600
When hit, 30s for Defense, Attack speed increases.
- 700
Ranged attack +50 Accuracy +50
- 800
Deals physical damage (250%) around the target. (Max 10)
Assassin
- ★
On critical hit, 100% chance to for a period of time Melee attack, Critical Rate, Critical Damage increases.
- 100
Critical Rate +40
- 200
Critical Damage +6%
- 300
Attack speed +6%
- 400
Melee attack +65
- 500
Attack +50 Critical Damage +5% PvP All Damage +1.5%
- 600
On basic attack hit, 30s for your Attack, Attack speed increases.
- 700
Melee attack +50 Critical Rate +50
- 800
Deals to the target physical damage(250%) and , 1s for Stuns.
Scout
- ★
On attack, for a period of time Ranged attack, Move speed increases.
- 100
Move speed +6%
- 200
Evasion +45
- 300
Attack speed +6%
- 400
Ranged attack +65
- 500
Attack +80 Attack speed +2.5%
- 600
When hit, 30s for your Attack, all damage increases.
- 700
Ranged attack +50 Stagger Accuracy +50
- 800
Deals physical damage (250%) and reduces Move Speed for 10s.
Ascetic
- ★
When hit, 10% chance to recover a portion of HP.
- 100
Max HP +400
- 200
Defense +45
- 300
Attack +50
- 400
Cooldown reduction +6%
- 500
Attack +75 Cooldown reduction +5%
- 600
On attack hit, increases your Attack and Defense for 30s and grants a barrier that absorbs damage equal to 10% of Max HP for 5s.
- 700
Defense +50 Max HP +500
- 800
Grants a barrier that absorbs damage equal to 20% of Max HP for 10s.
Esper
- ★
HP가 50% 이하일 때, damage taken decreases.
- 100
Attack +40
- 200
Defense +45
- 300
Max HP +500
- 400
Resilience +18
- 500
Max HP +500 Skill damage +10%
- 600
MP가 50% 이하일 때, your all damage increases.
- 700
Resilience +30 Max HP +500
- 800
Deals mixed damage (250%+250%).
Breaker
- ★
Status Accuracy 시 100% chance to for a period of time Stagger Accuracy increases.
- 100
Stagger Accuracy +80
- 200
Attack +45
- 300
Attack speed +6%
- 400
Move speed +6%
- 500
Attack +100 Attack speed +2.5%
- 600
On basic attack hit, 15s for your all damage increases.
- 700
Attack +100
- 800
10s for On basic attack, 50%의 추가 physical damage and , 경직 상태인 Deals to the target 는 50%의 추가 physical damage.
Firelord
- ★
화염과 관련된 모든 스킬에 추가 magic damage +30%를 발동합니다. 화상 DoT damage가 30% 증가합니다.
- 100
Skill damage +6%
- 200
Burn DoT +20%
- 300
Cast speed +6%
- 400
Magic attack +65
- 500
Magic attack +75 Critical Rate +75
- 600
공격 스킬 적중 시 33% chance to 5s for Deals to the target 지옥불꽃을 부여합니다.(지옥불꽃 DoT damage: 20%)
- 700
Attack +100 Burn DoT +10%
- 800
To targets around the target, magic damage(250%) and , +60% chance to 3s for 기절과 5s for 지옥불꽃을 부여합니다.(지옥불꽃 DoT damage: 20%) (Max 10)
Royal Knight
- ★
HP가 20% 이하일 때, 30s for Max HP increases and , 10s for 1s마다 HP by 1.5%씩 recovers.
- 100
Max HP +400
- 200
HP Recovery in Combat +42
- 300
Defense +50
- 400
Resilience +18
- 500
Max HP +500 Defense +50 Damage Taken Reduction +2.5%
- 600
HP가 50% 이하가 됐을 때, 7s for 받은 피해의 80% +15 Deals to the target 되돌려줍니다.
- 700
Resilience +50
- 800
30s for 자신 및 주변 15M 범위 내 파티원의 Attack, Defense increases.
Shadowblade
- ★
On critical hit, 100% chance to for a period of time Critical Rate, Critical Damage, Attack speed increases.
- 100
Attack speed +6%
- 200
Attack +45
- 300
Accuracy +50
- 400
Critical Rate +55
- 500
Critical Rate +50 Critical Damage +5% All Damage +2.5%
- 600
On critical hit, 30s for your Critical Damage increases.
- 700
Critical Rate +150
- 800
5M 범위 내 대상의 후방으로 이동하여 mixed damage(100%+100%) and , +90% chance to 3s for Stuns. 공격은 반드시 적중하고, 100% chance to Critical Rate로 적용됩니다.
Phantom
- ★
Evasion 시 100% chance to for a period of time Evasion increases. 효과는 10중첩까지 증가합니다.
- 100
Move speed +6%
- 200
Evasion +45
- 300
Attack +50
- 400
Critical Rate +55
- 500
Evasion +100 Move speed +5%
- 600
On basic attack hit, 5s for your Evasion, Move speed, Attack speed increases. (Max 2중첩)
- 700
Attack +100 Critical Rate +150
- 800
전방으로 5M 순간 이동하고, 5s for all damage가 증가하며, 상태이상 면역 상태가 됩니다.
Bloodsucker
- ★
On basic attack, 100% chance to Deals to the target 200의 추가 physical damage and , when the target is bleeding, , 3s for Move speed increases.
- 100
Attack +40
- 200
Bleed DoT +20%
- 300
Move speed +6%
- 400
Accuracy +55
- 500
Move speed +5% Critical Rate +100
- 600
On basic attack hit, 33% chance to 5s for Deals to the target 출혈++를 부여합니다. (출혈++ DoT damage: 20%)
- 700
Attack +100 Bleed DoT +10%
- 800
Deals to the target physical damage(300%). when the target is bleeding, , 10s for Move Speed reduces.
Reaper
- ★
대상 처치 시 100% chance to for a period of time Move speed, Attack increases.
- 100
Attack +40
- 200
Critical Rate +45
- 300
Critical Damage +6%
- 400
Accuracy +55
- 500
Attack +50 Move speed +5% PvP All Damage +2.5%
- 600
On basic attack hit, 10s for your all damage increases. (Max 50중첩)
- 700
Attack +100
- 800
Deals to the target mixed damage(150%+150%) and , 30s for damage taken를 증가시킵니다.
Venom
- ★
On basic attack, 10% chance to Deals to the target 중독++을 부여합니다. (Poison DoT: 15%) if the target is poisoned, On basic attack, 100% chance to 10s for your Critical Rate, 스태미나 회복량, Stagger Resistance increases.
- 100
Attack +40
- 200
Poison DoT +20%
- 300
Attack speed +6%
- 400
Cooldown reduction +6%
- 500
Attack +75 Attack speed 2.5% Poison DoT +5%
- 600
On basic attack hit, 30s for your Attack speed, Move speed increases.
- 700
Attack +100 Poison DoT +10%
- 800
Deals to the target mixed damage(100%+100%) and , 대상의 MP를 Max MP의 100% 소모시킵니다.
Hunter
- ★
몬스터 처치 시 100% chance to 몬스터 대상 피해, 몬스터에게 damage taken increases. 효과는 50중첩까지 증가합니다.
- 100
Damage vs monsters +3%
- 200
Attack +45
- 300
Attack speed +6%
- 400
Accuracy +55
- 500
Attack +80 Damage vs monsters +5%
- 600
몬스터 20마리 처치 시 HP by 500 recovers.
- 700
Max HP +1500
- 800
Deals mixed damage (100%+100%). 대상이 if the target is a monster, 추가 mixed damage(100%+100%).
Crusader
- ★
PVP 상태 돌입 시 최대 스태미나, 스태미나 회복량, damage taken 감소 increases.
- 100
스태미나 +60 Max HP +360
- 200
Attack +45
- 300
스태미나 회복량 +20
- 400
PvP Damage Taken Reduction +4.5%
- 500
Max HP +500 Move speed +5% PvP Damage Taken Reduction +5%
- 600
PVP 전투 상태 돌입 시 30s for your Attack, PVP all damage increases.
- 700
PvP All Damage +5% PvP Damage Taken Reduction +5%
- 800
Deals mixed damage (100%+100%). 대상이 if the target is a player, 추가 mixed damage(150%+150%) and , 대상의 스태미나를 최대 스태미나의 80% 소모시킵니다.
Sage
- ★
공격 스킬 사용 시 for a period of time Cast speed, 글로벌 쿨타임 감소 increases.
- 100
Max HP +400
- 200
Attack +45
- 300
Cast speed +6%
- 400
Cooldown reduction +6%
- 500
Attack +120 MP Recovery in Combat +15
- 600
전투 상태 돌입 시 your Attack, Defense increases.
- 700
Defense +100
- 800
your HP by Max HP 15% 회복하고, 30s for damage taken decreases.
Mage
- ★
On basic attack, 2% chance to 15s for cooldown of skills you use decreases.
- 100
Cooldown reduction +6%
- 200
Attack +45
- 300
Accuracy +50
- 400
Attack speed +6%
- 500
Magic attack +100 Skill damage +5%
- 600
MP가 20% 이하로 됐을 때, 10s for MP를 2s당 Max MP의 5% recovers.
- 700
Skill damage +10%
- 800
30s for your 마법 Defense, 마법 Resilience increases.
Paladin
- ★
HP가 2%씩 감소할 때마다 Defense increases.
- 100
Defense +40
- 200
Resilience +16
- 300
HP Recovery in Combat +44
- 400
Potion Recovery Rate +4.5%
- 500
Attack +75 Max HP +500 Resilience +20
- 600
On basic attack hit, HP by 1,000 회복하고, Deals to the target 500의 fixed damage.
- 700
Damage Taken Reduction +5%
- 800
10s for 해로운 효과 면역과 상태이상 면역 상태가 됩니다.
Guardian
- ★
플레이어에게 When hit, 100% chance to for a period of time PVP damage taken decreases.
- 100
Attack +40
- 200
PvP Damage Taken Reduction +3.5%
- 300
Max HP +500
- 400
Resilience +18
- 500
Defense +50 Critical Resistance +50 PvP Damage Taken Reduction +5%
- 600
플레이어에게 When hit, 60s for your Status Resistance increases and , PVP damage taken decreases.
- 700
Defense +100
- 800
10s for 자신과 6M 범위 내 아군에게 3,000 + Max HP 5% grants a barrier that absorbs damage. For 10s, increases your Status Resistance.
Blitzblade
- ★
On basic attack, 100% chance to for a period of time Attack speed increases. 효과는 50중첩까지 증가하고, 50중첩 시 5s for applies Overheat.
- 100
Attack +40
- 200
Move speed +6%
- 300
Accuracy +50
- 400
Attack speed +6%
- 500
Attack +80 Attack speed +5%
- 600
On basic attack hit, 10% chance to Deals to the target 추가 mixed damage(20%+20%).
- 700
Attack +100
- 800
10s for your Attack speed increases. While this skill effect lasts, Rhythm skill effects do not apply.
Holy Counter
- ★
방패 방어 시 100% chance to for a period of time 공격이 반드시 적중하고, 100% chance to Critical Rate로 적용됩니다.
- 100
Attack +40
- 200
Shield Block Rate +3.5%
- 300
Critical Damage +3.5%
- 400
Shield Block Amount +25
- 500
Shield Block Rate +3% Critical Rate +45 Critical Damage +4.5%
- 600
When hit, 30s for your Attack, all damage increases.
- 700
Attack +100
- 800
Deals physical damage (200%) and +80% chance to Stun for 2s.
Striker
- ★
공격 스킬 적중 시 100% chance to for a period of time all damage increases.
- 100
Cooldown reduction +6%
- 200
Attack +45
- 300
Skill damage +6%
- 400
Accuracy +55
- 500
Attack +80 Defense +50
- 600
On basic attack hit, 60s for your Attack, Attack speed, Move speed increases.
- 700
Attack speed +5%
- 800
전방 부채꼴 범위 내 Deals to the target mixed damage(150%+150%). when the target has a status effect, , 추가 mixed damage(100%+100%). (Max 10)
Dark Lancer
- ★
On basic attack, 100% chance to for a period of time Defense Penetration increases. 효과는 50중첩까지 증가하고, 50중첩 시 5s for applies Regroup. 대상의 Resilience가 50 이상 일 때, 15s for Resilience 무시 increases.
- 100
Defense Penetration +40
- 200
Attack +45
- 300
Attack speed +6%
- 400
Resilience 무시 +18
- 500
Attack +70 Resilience 무시 +20
- 600
When hit, 30s for your Attack speed increases.
- 700
Attack +100
- 800
전방 일직선상의 Deals to the target mixed damage(200%+200%). (Max 10)
Dark Knight
- ★
On basic attack, 100% chance to for a period of time 기본 공격 생명력 흡수 increases.
- 100
Attack +40
- 200
Attack speed +6%
- 300
Melee attack +60
- 400
Accuracy +55
- 500
Melee attack +100 Attack speed +5%
- 600
On basic attack hit, HP by 500 회복하고, 2s for your Move speed가 증가하며, Deals to the target 500의 fixed damage.
- 700
Attack speed +5%
- 800
자신 주변에 10s for 블러드 필드를 소환합니다. 범위 내 Deals to the target 1s마다 2s for Attack speed, Move speed, Healing, Potion Recovery Rate, in combat HP 회복을 reduces. (Max 20)
Bastion
- ★
On basic attack, 5% chance to 5s for yourself 1,000 + a portion of HP grants a barrier that absorbs damage.
- 100
Attack +40
- 200
Attack speed +6%
- 300
Max HP +500
- 400
Defense +55
- 500
Defense +80 Max HP +700
- 600
When hit, 60s for your Attack, Defense increases.
- 700
Attack +100 All Damage +5%
- 800
자신 주변 범위에 mixed damage(100%+100%) and , 2s, 4s, 6s, 8s마다 +80% chance to 1s for Stuns. (Max 10)
Saint
- ★
Potion recovery +30 Potion Recovery Rate +10% Healing +20% Barrier increase rate +20%
- 100
Attack speed +6%
- 200
Attack +45
- 300
Defense +50
- 400
Healing +4.5%
- 500
Defense +80 Healing +7%
- 600
HP가 30% 이하로 됐을 때, HP by Max HP 20% 회복하고, 10s for yourself Max HP 20%의 grants a barrier that absorbs damage.
- 700
Defense +100
- 800
자신 및 주변 10M 범위 내 파티원의 HP by 10% 회복하고, 10s for 2s마다 HP by 3%씩 회복하며, 해로운 효과, 상태이상을 해제합니다. 15s for Healing received decreases.
Executioner
- ★
Deals mixed damage (200%+200%). 대상이 when the target is a player, , +90% chance to 3s for 공중 제압을 부여합니다. attacks always hit.
- 100
Attack +40
- 200
PVP damage taken +3.5%
- 300
Status Accuracy +4%
- 400
Cooldown reduction +6%
- 500
Attack +100 Accuracy +30
- 600
전투 상태 돌입 시 20s for your Attack, Defense, all damage increases.
- 700
Attack +100
- 800
2s for 피해 면역 상태가 됩니다.
Ranger
- ★
HP가 2%씩 감소할 때마다 Attack speed, 원거리 피해, 원거리 공격 increases.
- 100
Attack speed +6%
- 200
Attack +45
- 300
Status Accuracy +4%
- 400
Defense +55
- 500
Attack +100 Critical Rate +30
- 600
HP가 30% 이하일 때, 10s for your basic attack life steal increases.
- 700
Attack +100
- 800
For 20s, increases all damage you deal.
Slayer
- ★
플레이어 On attack, for a period of time PVP all damage, Status Accuracy increases.
- 100
Attack +40
- 200
Attack speed +6%
- 300
PvP All Damage +4%
- 400
Move speed +6%
- 500
Attack +100 PvP All Damage +2.5%
- 600
On basic attack hit, 10% chance to Deals to the target 추가 mixed damage(125%+125%).
- 700
Attack +100 PvP Resilience Ignore +50
- 800
30s for 대상의 Evasion, Resilience, Shield Block Rate을 reduces.
Grappler
- ★
On basic attack, 1% chance to Deals to the target for a period of time 넘어짐을 부여합니다.
- 100
Attack speed +6%
- 200
Attack +45
- 300
Melee attack +60
- 400
Critical Rate +55
- 500
Max HP +1250 Attack speed +2.5%
- 600
공격 스킬 적중 시 25% chance to 3s for Deals to the target 넘어짐을 부여합니다.
- 700
Attack +100 Critical Rate +100
- 800
7M 범위 내 Deals to the target 순간 이동하여 mixed damage(150%+150%). when the target is knocked down, , 추가 mixed damage(150%+150%).
Demon
- ★
for a period of time yourself 불사를 부여하여 HP가 1 이하로 감소되지 않습니다. When Undying ends, recovers a portion of HP.
- 100
Defense +40
- 200
Max HP +450
- 300
Attack +50
- 400
Critical Rate +55
- 500
Attack +70 Potion Recovery Rate +4% HP Recovery in Combat +25
- 600
HP가 50% 이하일 때, your Defense decreases and , Critical Rate, Attack, PVP all damage increases.
- 700
Attack +100 Max HP +1000
- 800
자신 주변에 10s for 죽음의 땅을 소환합니다. 범위 내 Deals to the target 1s마다 2s for all damage 감소, damage taken를 증가시킵니다. (Max 20)
Serenity
- ★
자신 및 5M 범위 내 파티원에게 피어난 희망을 부여합니다. 피어난 희망 종료 시 4s for 피해 면역 상태가 됩니다.
- 100
Defense +40
- 200
Max HP +450
- 300
MP Recovery in Combat +22
- 400
Barrier increase rate +4.5%
- 500
Attack +40 Defense +40 Potion Recovery Rate +5%
- 600
HP가 10% 이하로 됐을 때, 2s for 피해 면역 상태가 됩니다.
- 700
Attack +100 Damage taken from boss monsters +5%
- 800
5s for 자신 및 주변 10M 범위 내 파티원의 PVP damage taken, 보스 몬스터에게 damage taken decreases.
Thunderlord
- ★
On basic attack, 5% chance to Deals to the target for a period of time Stuns.
- 100
Attack +40
- 200
Attack speed +6%
- 300
Melee attack +60
- 400
Critical Rate +55
- 500
Evasion +75 Attack speed +2.5% Move speed +5%
- 600
공격 스킬 적중 시 33% chance to 2s for Deals to the target Stuns.
- 700
Attack +100 All Damage +5%
- 800
전방으로 7M 순간 이동합니다.
Resistance
- ★
for a period of time 자신 및 5M 범위 내 파티원의 Attack, Critical Rate increases.
- 100
Healing +3%
- 200
Max HP +450
- 300
Defense +50
- 400
Cooldown reduction +6%
- 500
Attack +80 Defense +50
- 600
HP 30% 이하일 때, your Attack, Defense increases.
- 700
Attack +100 Defense +100
- 800
30s for 자신 및 주변 10M 범위 내 파티원의 Attack, Defense, 보스 몬스터 대상 피해 increases and , 보스 몬스터에게 damage taken decreases.
Priest
- ★
5s for 자신 및 5M 범위 내 파티원의 HP by 2s마다 4%씩 recovers. When recovery ends, 5s for Healing received decreases.
- 100
Attack +40
- 200
Defense +45
- 300
Defense +50
- 400
Barrier increase rate +4.5%
- 500
Defense +40 Healing +7% Barrier increase rate +7%
- 600
전투 상태 돌입 시 your Defense, all damage가 증가됩니다.
- 700
Attack +100 Defense +100
- 800
자신 및 주변 10M 범위 내 파티원의 HP by 20% recovers. Reduces healing received for 15s.
Defend Sorcerer
- ★
for a period of time 자신 및 7M 범위 내 파티원의 damage taken decreases.
- 100
Defense +40
- 200
Resilience +16
- 300
Max HP +500
- 400
Cooldown reduction +6%
- 500
Magic attack +30 Defense +70 Healing +5%
- 600
HP가 50% 이하로 됐을 때, 5s for yourself 3,000의 grants a barrier that absorbs damage.
- 700
Attack +100 Defense +100
- 800
5s for 자신 및 주변 10M 범위 내 파티원의 damage taken decreases.
Force Binder
- ★
To targets around the target, physical damage(155%)와 Move speed 감소를 부여하고, +60% chance to your 앞으로 끌어옵니다. (Max 5)
- 100
Attack +40
- 200
Status Accuracy +3.5%
- 300
PvP Damage Taken Reduction +4%
- 400
Defense +55
- 500
Max HP +1000 Damage Taken Reduction +2.5%
- 600
Status Accuracy 시 30s for your PVP damage taken decreases.
- 700
Attack +100
- 800
자신 주변 범위에 mixed damage(100%+100%) and , +70% chance to 3s for Stuns. (Max 10)
Dark Mage
- ★
스킬 활성화 시 HP by 소모하여 높은 Attack을 적용받습니다.
- 100
Defense Penetration +40
- 200
Attack +45
- 300
HP Recovery in Combat +44
- 400
Attack speed +6%
- 500
Magic attack +100 Critical Rate +50
- 600
HP가 30% 이하일 때, 10s for your basic attack life steal, 스킬 공격 생명력 흡수 increases.
- 700
Defense +100 HP Recovery in Combat +100
- 800
15s for 대상의 damage taken를 증가시키고, Move speed, Attack speed, Cast speed를 reduces.
Alchemist
- ★
On basic attack, 5% chance to for a period of time 시간의 조각을 부여합니다. 효과는 3중첩까지 증가하고, 3중첩 시 your 장착한 무기 스킬의 재사용 대기시간을 reduces.
- 100
Max HP +400
- 200
Attack speed +6%
- 300
Attack +50
- 400
Potion Recovery Rate +4.5%
- 500
Attack +80 Gold gain +10%
- 600
공격 스킬 적중 시 30s for your Attack, Skill damage increases.
- 700
Attack +100
- 800
To targets around the target, mixed damage(200%+200%). (Max 10)
Giant Follower
- ★
30s for 자신 및 5M 범위 내 파티원의 Max HP increases and , HP by 15% recovers.
- 100
Max HP +400
- 200
Attack +45
- 300
Healing +4%
- 400
Barrier increase rate +4.5%
- 500
Attack +50 Max HP +400 Resilience +20
- 600
HP가 50% 이하일 때, your Resilience increases.
- 700
Attack +100 Resilience +30
- 800
자신 및 주변 10M 범위 내 파티원의 HP by 20% recovers. Reduces healing received for 15s.
Healer
- ★
자신 및 7M 범위 내 파티원의 해로운 효과를 해제하고, HP by 4% 회복 시키며, for a period of time Move speed increases.
- 100
Max HP +400
- 200
Attack +45
- 300
Cooldown reduction +6%
- 400
Healing +4.5%
- 500
Attack +50 Healing +5% Barrier increase rate +5%
- 600
전투 상태 돌입 시 your Defense, Healing increases.
- 700
Defense +50 Healing +10%
- 800
자신 및 주변 10M 범위 내 파티원의 HP by 35% recovers. Reduces healing received for 15s.
FAQ
The following is based on the official game guide (Abilities) .